
The screen is divided into in six major areas:
• Main Output Area: everything that happens in the game is displayed here
• Map of Current Level: a basic graphic map that shows everything explored on the current area
• Current Monster To Attack: shows all the information about the currently selected monster for attacking. If there is more than one monster in the room, you can use the dropdown to the left under “Select a monster to attack” to pick the monster you want to be the default you are attacking.
• Player Info: all the info about your character, along with 3 bars that show current health, current mana, and progress towards the next level.
• Spell Shortcuts: these are “quick cast” buttons (with corresponding function keys) that will cast a learned spell at a specified power level. See the spells section for more details
• Commands: everything you can do in the game has a button you can click. As well, there is a keyboard equivalent for every command.
There is also a heads-up display over top of the Main Output Area, which shows some basic info about your character plus the health of your NPCs. The heads-up display can be enabled/disabled from the settings menu.
As you explore the dungeon, you will see the rooms revealed in a graphical map in the upper right of the game. Also, each room will be displayed in the character display on the left:

As you explore the dungeon, you will see the rooms revealed in a graphical map in the upper right of the game. Also, each room will be displayed in the character display on the left.
The character mode map shows you the room you are in, and on the right, left, top and bottom walls there will be a letter that indicates what room (if any) connects to that wall. In the center of the room, you will see a letter that indicates the ID of the room you are in. Underneath that letter, there will be letters in parentheses. These letters indicate major things in the room. Similarly, each graphical room will have a letter that indicates the room, plus colored blocks that indicate the major things in the room. These things are (the colors are shown in the graphical map only)
- C; White Block: an un-opened chest
- c; Pale Pink Block: an opened chest
- X; Orange Block: items that haven t been picked up
- M; Red Block: one or more monsters
- N; Blue Block: one or more NPCs
- <; Bright Pink Block: stairs up
- >; Orange Block: stairs down
On the graphical map:
- The room you are in has a gray background, and every other room has a black background
- Room borders are yellow. Except for rooms with stairs; these borders are the color of the stairs block
- Unlocked doors are indicated with a purple block, locked doors have a pale blue block
- Corridors are green
- Stairs up are bright pink, stairs down are orange
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