Welcome to Adventure Time, a jacked-up Rogue-like game where you explore the levels of a dark and twisting dungeon.   You will fight the ever more terrifying monsters of the deep, and you will ultimately face the Great Wyrm Red Dragon, Blazefang Cinderwing.  

To face these challenges, you are seeking ever-more powerful loot: Armor, weapons, jewelry and spell books.   You will find higher and higher quality gems, which can, via sockets, be used to augment the power of everything you wear.

As you explore, you will find puzzle pieces.  if you collect all the pieces for a particular puzzle, they will magically interlock and once activated, will open a portal to a boss fight!  Also sometimes you will find minimalist looking dungeon levels that end in a boss fight too.

When you need a respite from battle, you can teleport to town, where there are a variety of NPCs to help you, from selling and buying gear, resting, healing, hiring mercenaries to aid you your battle.

As you collect experience and level up, not only will you get more health and mana, but you will gain a combat bonus, get points you can spend on increasing your stats, and even get multiple attacks per turn.   The game is a balance between survivability (health), which constitution will help with, combat (strength and dexterity), and spell casting (mana), which intelligence helps with.  You might want to spend some points on luck, as this causes improved drops from chests and monsters; wisdom, which helps with some saving throws, and charisma, which increases the number of mercenaries you can hire.

The game is turn based, with a mixture of text and lots of high-quality images.  It’s pretty look at, yet still maintains the feel of a dungeon crawler like Rogue or Nethack.  

There are two modes of play: Regular (dying has a penalty but death is not permanent) and Hardcore (you die, you are done!).  Regular is a good way to come up to speed on the game without the fear of losing your progress, and Hardcore is the way to go if you want the more realistic Rogue-Like experience.   Regular has a range of difficulties, from Easy to Impossible.

A note about all the numbers used in the game: a lot of players are used to integer values, so by default everything is shown in rounded up integers (e.g. Health of 9.7 appears as 10; Damage of 3.2 appears as 4).  But the operates in fractional values, to sometimes you will see what appears to be strange results, like a monster with 10 health that doesn’t die when the game shows you have 10 damage. This  would be because internally the monster may have had 9.8 health and the damage was 9.3 health, leaving the monster with 0.5 health – which would show as 1 health!  If you don’t mind seeing the real numbers, you can go into the menu under File->Settings, and select “Show decimals”

Posts That Explain How To Play The Game