
There are seven stats your character has; each stat plays an important role. For example, to save against a magical attack, the higher the related stat is, the more likely you save.
Stats start at 1 (very bad) and have no upper limit, although the higher the stat you are trying to increase, the more stat points you need to spend. Stat points are given out every time you level up.
The primary purpose (aside from successfully saving against a magical attack) of each stat:
• Charisma: adjust the number of mercenaries you can hire
• Constitution: adjusts health points every time you level up
• Dexterity: adjusts your armor; adjusts success rate and damage of ranged weapons like a bow or crossbow; adjusts the odds of a key not breaking after opening a chest
• Intelligence: adjusts the success rate of a spell; and adjusts mana points every time you level up
• Luck: adjusts the odds of getting extra loot from a chest or a monster; adjusts the odds of a key not breaking after opening a chest
• Strength: adjusts the success rate and damage from a hand-held weapon like a sword or a spear
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